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View Full Version : Environmental Damage against a Player?


d3addict
10-31-2008, 12:42 AM
Environmental and interactive objects and traps which use the physix engine might be monitored closely by Blizzard in the internal alpha and future beta. These might be removed or tweaked depending the degree of exploits used to affect other players. Blizzard wants to create a co-op experience that makes players work together as a team. An experience without grievers or gankers who dedicate to kill players when they are low in health or fighting other mobs.

I clicked a mechanism on a wall while playing the Diablo III demo at Blizzcon. A chandeller fell from the ceiling. I ran my Barbarian underneath, and it crashed on his head giving it a daze effect for a few seconds. This type of mechanisms or traps could be used against other players to cause damage or provoke their deaths if timed correctly when they are low in health.

Source: diii.net

What do you guys think?

BLazeD
10-31-2008, 06:49 PM
I don't know - what do YOU think?

From what they say it sounds like it could be a very cool innovation. The less gankers the better I guess (at least grievers anyway).

The Bionic Man
11-01-2008, 04:39 AM
The part about creating traps and all the rest of it sounds pretty cool. How they implement it and how easy it is to use will be key